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VIDEO AND PINBALL GAME STANDARDS

DEFINED STANDARD

DATE APPROVED
All coin door locks and cash door locks shall have a standard 7/8" barrel. Lock cams shall be straight 1-1/4 inch with a double D hole. April 1986
Revised: May 1987
All games shall have a power switch located on the upper left-hand section of the cabinet, or on the rear bottom half of the right side of the cabinet, as close to the power supply as possible. Locations are viewed from the front of the video game. 4/86
Revised 11/5/86
Revised 10/90
All games using electronic sound shall have a volume control located inside the front door that is easily accessible, or prominently marked. 4/86
Revised 11/5/86
All games and coin mechanisms shall accept Canadian coins or adequately reject them so as not to cause coin jams. Coin mechs shall be mounted in machines with a quick release for easy removal. 4/86
Revised 5/87
All pinballs should utilize the standardized bookkeeping procedure with the same sequence of functions enabling owner/operator easy access and recall of the format for calling up pinball bookkeeping. The first three pinball bookkeeping functions shall be in order as follows:
  1. Total Coin Meter Resetable - Accumulative
  2. Percentage of replays
  3. Play time one ball game
4/86
Revised 5/87
All games shall have a handle or handgrip adequate for easy loading of the game onto a two-wheel dolly. 11/86
All games utilizing leg levelers shall have the levels mounted to the equipment using metal plates or other similar support so to support the leveler and prevent its accidental removal during moving. 11/86
All monitors, PC boards, and power supplies shall be located or shielded to protect them from liquid spills in vents or holes located above the component. Shields should properly channel liquid away from components. 11/86
Fluorescent video game header lights should be 18-inch, 15-watt. Miniature lights shall be, whenever possible, a single-contact 14V bayonet base or 6.3V bayonet or wedge base. 5/87
Revised 3/92
Action buttons, including fire, start, and playing action shall mount in a 1.187 inch diameter hole. 5/87
Joystick shall have mounting dimensions as shown in Appendix A. 5/87
Video game serial number shall be located on the outside highest permanent vertical rear panel. Permanently affixed to the equipment. 5/87
All machines shipped within the United States shall comply with FCC requirements as outlined in the FCC Rules and Regulations, Volume 2, Part 15, subpart J. Volume 2, part 2, subparts I and J. 11/87
Revised 5/88
All game manual dip switch settings shall be labeled on a chart provided with the equipment or kit or indicated with self-explanation in the software. All games shall have a free play setting with this switch setting properly marked. 11/87
Revised 5/88
All video games, pinballs, and kits shipped within the United States shall have mechanical meters or taps provided for operator installation of meters. 11/87
Revised 2/87
Manufacturers will provide availability of custom parts for a period of 5 years on dedicated pieces and 3 years on kits. All unique and/or unusual parts for any game shall be stocked in the U.S. upon the game's release and promptly made available. 5/88
Any game using an edge connector shall use the "JAMMA" plug and wiring configuration for 1 and 2 player games and the "AAMA 3 and 4 Player Extension" for 3 and 4 player games. See Appendix D for details. 5/88
Revised 3/92
All games shall have settings allowing one or more of the coin acceptors to be set for accepting a dollar coin. On games with two or more coin entries, settings should allow for one entry to remain on quarter acceptance. 5/88
Coin doors, cashbox doors, and front panels of games shall be constructed with material and design so as to prevent collapse from reasonable blows and kicks to the front of the cabinet. All cabinets shall have a plywood bottom. 11/88
Revised 10/93
All standard DC switching power supplies shall have two separate standard snap and lock connectors (Molex connector or equivalent).
   a. Output connector will be 3x3 9-pin snap

      and lock (keyed); Pins 1, 2, and 3 are +5 volts;

      Pins 4, 5, and 6 are ground; Pin 7 is -5 volts;

      Pin 8 is +12 volts; Pin 9 is a spare.



   b. AC impact connector will be 3-pin snap and lock

      (keyed): Pin 1 -Line:  Pin 2 -ground:  Pin 3 -Neutral.
11/88
All games shall include the following in their operator adjustable price options, including a "free play" option; All games shall include programmable play values to allow for a minimum of 1,2,3,4... coins for initial game play; 1,2,3,4... coins for additional players; and 1,2,3,4... coins for play continuation. This standard shall be reviewed so as not to require more than two sets of DIP switches. 11/88
Revised 10/90
All video games shall have monitor control capability easily accessible from the front of the cabinet. 9/89
All monitors shall have metal bars as part of the frame to act as a picture tube "neck protector". 9/89
All video games shall come with a monitor sticker showing adjustment names and locations and pinout arrangement information. This sticker shall be affixed to the monitor chassis in an easy-to-see location. 9/89
All manufacturers of coin return buttons and bezels shall stamp their name or identifying mark on the item so operators can determine who makes these products. 5/90
Revised 10/90
To reduce monitor CRT phosphor burn, each software manufacturer shall, where economically feasible, devise a method to slightly move the images around the monitor or blank out these images. 5/90
Revised 10/90
Each pinball manufacturer shall supply as an option, a harness for the direct hookup of a bill acceptor unit. 5/90
All mechanical coin mechanisms will be interchangeable in all coin doors. 10/90
All game marquees (headers) for conversion kits shall be a minimum of 26 inches length by a minimum of 9 inches width. All printing or lettering shall be kept centered within 23 inches by 6- 1/2 inches. 3/91
All control panel overlays for conversion kits shall have a minimum width of 26 inches. 3/91
Trackball Specifications:

I. Mounting
A) 3" trackball assemblies will be designed such that they can be mounted to a video game control panel using four standard 3-1/2" carriage bolts spaced at 3-1/8". See Appendix C.

B) 2-1/4" trackball assemblies will be designed such that they can be mounted to a video game control panel using four standard 2-3/4" carriage bolts spaced at 2-1/2". See Appendix C.

II. Electrical Connection All trackballs will have wires extending at least 4" from the trackball housing and terminated in one 6-pin plastic connector (Molex #03-0902062 or equivalent) with the following pinout:

 

  1. Ground
  2. +5V (250 MA max)
  3. Horizontal Phase 1 (Direction)
  4. Horizontal Phase 2 (Clock)
  5. Vertical Phase 1 (Direction)
  6. Vertical Phase 2 (Clock)

The outputs (3-6) must be capable of driving at least two standard TTL parts.

3/91
Coin doors for video games and universal cabinet assemblies should use 12 volt meters (using a minimum pulse time of 50 mS on/50 mS off at a maximum of 250 mA); and 14 volt coin button lamps. All coin doors for pinball games should use 6.3 volt coin button lamps. 9/91
Revised
3/92
All marquees and monitor covers shall be made of plexiglass, lexan, or tempered safety glass and be a minimum thickness of 3/16 inch. 3/93
All games shall come with a parts manual, service manual, wiring diagram, troubleshooting guide, and diagnostics information, as a minimum. 3/93
All machines shipped within the United States shall be listed by a Nationally Recognized Testing Laboratory for compliance with the Standard for Amusement and Gaming Machines, ANSI/UL 22 or ARL 523 or appropriate standard. 3/94
Where necessary violence, sexual content, and explicit language levels shall be programmable either through a dip switch or other software settings, according to an AMOA/AAMA industry approved parental guidance ratings criteria. 9/94
All video games shall allocate a portion of the screen during the attract mode to continuously display an AMOA/AAMA industry approved parental guidance ratings icon. This icon shall be a minimum of 4% and a maximum of 7% of the vertical and horizontal screen dimensions. 9/94
1. All video games shall provide, in the software, for:
a. Retention of game play data:
 
  1. Average time per play.
  2. Coins in since last clear.
  3. Total coins in.
  4. Histograms.
  5. Average time between plays.
  6. % of time played.

b. Review of dip-switch settings.
c. Switch testing.
d. Adjustable (CMOS) settings and the ability to adjust these settings.
e. Monitor test pattern.
f. Volume control through software.
g. Indicator alert of switch problems.

2. Test Switch shall be accessible from the coin door.

3/96
Every game shall provide the user with at least two (2) methods of accepting payment. 9/00
All new machines to have a simple 12-volt DC hard meter, or wiring provided as an option; located within the cashbox section, visible, accessible and easily readable. 9/00
Copyright © 2008 American Amusement Machine Association