AAMA Player 1 and 2 Input/Output Connections

POWER CONNECTIONS

GND:     Signal Ground
5 vdc:   Current requirements vary with system
-5 vdc:  Current requirements vary with system
+12 vdc: Current requirements vary with system

GENERAL INPUTS

Test Mode: Normally open switch connected to Signal Ground that when closed for a minimum 50ms causes the CPU board to enter its internal test mode. Specific test mode functions are not defined in this specification.

Tilt Switch: Normally open switch connected to Signal Ground that when closed for a minimum 20ms signals a tilt condition to the CPU board. This input is rarely used in current JAMMA-compatible boards.

PLAYER 1 INPUTS

Start 1: Normally open switch connected to Signal Ground that when closed for a minimum 50ms signals a player 1 start game condition to the CPU board.

Up 1: Normally open switch connected to Signal Ground that signals player 1 joystick up condition to the CPU board. In a trackball configuration this input is connected to the Horizontal Phase 1 (Direction) output from the player 1 trackball.

Down 1: Normally open switch connected to Signal Ground that signals player 1 joystick down condition to the CPU board. In a trackball configuration this input is connected to the Horizontal Phase 2 (Clock) output from the player 1 trackball.

Left 1: Normally open switch connected to Signal Ground that signals player 1 joystick left condition to the CPU board. In a trackball configuration this input is connected to the Vertical Phase 1 (Direction) output from the player 1 trackball.

Right 1: Normally open switch connected to Signal Ground that signals player 1 joystick right condition to the CPU board. In a trackball configuration this input is connected to the Vertical Phase 2 (Clock) output from the player 1 trackball.

Switch A1:
Switch B1:
Switch C1:
Normally open switches connected to Signal Ground that are used for system specific input for player 1.

PLAYER 2 INPUTS

Start 2: Normally open switch connected to Signal Ground that when closed for a minimum 50ms signals a player 2 start game condition to the CPU board.

Up 2: Normally open switch connected to Signal Ground that signals player 2 joystick up condition to the CPU board. In a trackball configuration this input is connected to the Horizontal Phase 1 (Direction) output from the player 2 trackball.

Down 2: Normally open switch connected to Signal Ground that signals player 2 joystick down condition to the CPU board. In a trackball configuration this input is connected to the Horizontal Phase 2 (Clock) output from the player 2 trackball.

Left 2: Normally open switch connected to Signal Ground that signals player 2 joystick left condition to the CPU board. In a trackball configuration this input is connected to the Vertical Phase 1 (Direction) output from the player 2 trackball.

Right 2: Normally open switch connected to Signal Ground that signals player 2 joystick right condition to the CPU board. In a trackball configuration this input is connected to the Vertical Phase 2 (Clock) output from the player 2 trackball.

Switch A2:
Switch B2:
Switch C2:
Normally open switches connected to Signal Ground that are used for system specific input for player 2.

COIN INPUTS:

Coin 1: Normally open switch connected to Signal Ground that when closed for a minimum 50ms signals a coin passing through the player 1 coin mechanism to the CPU board.

Coin 2: Normally open switch connected to Signal Ground that when closed for a minimum 50ms signals a coin passing through the player 2 coin mechanism to the CPU board.

Service 1: Normally open switch connected to Signal Ground that when closed for a minimum 50ms signals a credit increase request for player 1 to the CPU board. For multiple player games that do not need a separate coin slot for each player, Service 1 will add a credit to the credit pool.

Service 2: Normally open switch connected to Signal Ground that when closed for a minimum 50ms signals a credit increase request for player 2 to the CPU board. This input is used only if a separate coin slot is required for each player.

COIN OUTPUTS

Coin Counter 1: An open collector output that when activated (grounded) for a minimum of 60ms causes the coin counter mechanism #1 to increment by one. The normal state of this output is deactivated. This output has a minimum breakdown voltage of 30Vdc and a minimum current capacity of 1Adc.

Coin Counter 2: An open collector output that when activated (grounded) for a minimum of 60ms causes the coin counter mechanism #2 to increment by one. The normal state of this output is deactivated. This output has a minimum breakdown voltage of 30Vdc and a minimum current capacity of 1Adc.

Coin Lock Out 1: An open collector output that when deactivated causes the coin lock out function of coin acceptor #1 to prevent coins from being accepted. The normal state of this output is activated (grounded).

Coin Lock Out 2: An open collector output that when deactivated causes the coin lock out function of coin acceptor #2 to prevent coins from being accepted. The normal state of this output is activated (grounded).

SPEAKER CONNECTIONS

Left Speaker - Left Speaker + Connections to + and - terminals of the left speaker or to the only speaker in a monophonic system. Maximum peak-to-peak voltage between speaker outputs is 24vdc. Standard frequency range is 20Hz to 20kHz.

Right Speaker - Right Speaker +Connections to + and - terminals of the right speaker. Maximum peak-to-peak voltage between speaker outputs is 24vdc. Standard frequency range is 20Hz to 20kHz.

VIDEO CONNECTIONS

Video Red: Video output connected to the red input of the system monitor. Typical voltage is +2vdc GND to peak. The maximum frequency of the signal is 10MHz.

Video Green: Video output connected to the green input of the system monitor. Typical voltage is +2vdc GND to peak. The maximum frequency of the signal is 10MHz.

Video Red: Video output connected to the red input of the system monitor. Typical voltage is +2vdc GND to peak. The maximum frequency of the signal is 10MHz.

Video Green: Video output connected to the green input of the system monitor. Typical voltage is +2vdc GND to peak. The maximum frequency of the signal is 10MHz.

Video Blue: Video output connected to the blue input of the system monitor. Typical voltage is +2vdc GND to peak. The maximum frequency of the signal is 10MHz.

Video Sync: Video output connected to the composite sync input of the system monitor. Frequency ranges from 15.1KHz to 16.8KHz. Peak voltage level referenced to ground is +5vdc. Video GND: Ground output for the video signals.